With the revolutionary mediums of Virtual and Augmented Reality, students get immersed into the study material or even in their own creations, improving the experience through embodied learning.
Discovering and exploring 3D creations in VR can add value to the learning experience and is a major motivation factor, as it enables students to get immersed in their creations.
Use a VR headset with CoSpaces Edu and let the class dive into their projects!
Augmented Reality lets students project their own creations onto any plane surface in the real world, by looking through the screen of their device.
Offering new possibilities in the classroom, AR can be used in any subject to boost student engagement and collaboration.
Students can also use the MERGE Cube and turn it into a hologram that they can hold in their own hands!
Through the ability to physically interact with the MERGE Cube, embodied learning adds another dimension to the student experience.
Give a new dimension to the curriculum by adapting it to fit the latest technologies and making it more engaging and interactive.
VR and AR can be used to modernize the study material or as a complement to traditional teaching methods, by letting kids create virtual projects based on their learnings.
Create, don't just consume!
Enable kids to become makers, creators, and inventors, not just consumers of content.
By giving them a space to create VR and AR content, you're opening a new perspective on multimedia and the learning matter today.
Anything is possible in CoSpaces Edu!
Discover some of the many ways you can use VR and AR in the classroom.
Entering an immersive 3D and 360° environment can add a lot of value to the experience and to the content being viewed. Students will love creating VR content and exploring it!