Tech check

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How does CoSpaces Edu work?

CoSpaces Edu is an interactive 3D graphics application running in the browser, on iOS and Android.

To render real time 3D graphics, CoSpaces Edu uses OpenGL ES 2.0 on Android/iOS and WebGL in the browser, allowing GPU accelerated image processing.

Additionally, on mobile devices you have the option to go into VR or gyroscope mode to experience your scenes. Your device must have an build-in gyroscope sensor in order to work properly in these modes.

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CoSpaces Edu on Android

The CoSpaces Edu app runs on Android 4.4 and higher.

In order to experience CoSpaces Edu scenes in VR, AR or gyroscope mode your Android device must have a built-in gyroscope sensor.

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CoSpaces Edu on iOS

The CoSpaces Edu app runs on iOS 8 and higher.

In order to experience CoSpaces Edu scenes in VR, AR or gyroscope mode your iOS device must have a built-in gyroscope sensor.

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CoSpaces Edu in the browser

In order to use CoSpaces Edu, you need to be using a browser that supports WebGL. Most modern browsers have WebGL support. You can see if your browser does in this compatibility table.

We recommend using the latest version of Google Chrome, Firefox, or Safari.

If WebGL is disabled, you may need to enable it manually. This website explains how to enable WebGL in your browser.

In order to provide the best user experience, browsers may selectively enable or disable support for WebGL for certain graphics drivers, even when you have the newest version of your operating system and browser installed. Please visit this site for more information.

Here is a test to see if your browser supports and has WebGL enabled.

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Minimum hardware requirements

Except for the gyroscope sensor on mobile devices (for the VR/AR/gyroscope mode) there are no real minimum hardware requirements in order to run CoSpaces Edu.

The better the GPU of your computer/mobile device, the better the performance of any real time 3D graphics application, and therefore the better the performance of CoSpaces Edu.

The complexity of the scene also has an effect on the performance of CoSpaces Edu.

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Network access requirements

Some schools have firewalls that block certain domains and might prevent you from accessing CoSpaces Edu. In order to resolve this, it is necessary to allow all of the domains needed to access CoSpaces Edu's online platform and app.

Please contact your IT department and ask them to whitelist the following domains: cospaces.io, edu.cospaces.io, and https connections (port 443) to cdn.delightex.com

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CoSpaces Edu with mobile VR

Spaces created in CoSpaces Edu can be easily explored in VR using any recent smartphone with the CoSpaces Edu mobile app and a mobile VR headset, which can be as basic as a simple cardboard viewer such as the Google cardboard.

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CoSpaces Edu on the ClassVR headset

ClassVR headsets have a hardware integration of CoSpaces Edu, letting anyone with this device access the platform in VR. More information here.

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CoSpaces Edu on the Samsung Gear VR

The CoSpaces Edu Gear VR app lets you experience your spaces on the Samsung Gear VR.

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CoSpaces Edu on the Oculus Go

The CoSpaces Edu app on the Oculus store lets you experience your spaces on the Oculus Go.

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CoSpaces Edu on the HTC Vive

Although the HTC Vive is not officially supported yet, some HTC Vive users have managed to experience CoSpaces Edu using WebVR, an Internet application compatible with the latest version of Firefox.

You will also need to have SteamVR installed on your machine to connect to the HTC Vive.

Here's the process to follow:
1. Power on your HTC Vive.
2. Launch Steam VR.
3. Open CoSpaces Edu in the latest Firefox browser.
4. In Play mode, click on the VR button at the bottom right hand corner.
5. Scene will be rendered in the HTC Vive headset using the WebVR technology.

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CoSpaces Edu on the Oculus Rift

Although the Oculus Rift is not officially supported, some Oculus Rift users have managed to experience CoSpaces Edu using WebVR, an Internet application compatible with the latest version of Firefox.

You will also need to have SteamVR installed on your machine to connect to the Oculus Rift.

Here's the process to follow:
1. Power on your Oculus Rift.
2. Launch Steam VR.
3. Open CoSpaces Edu in the latest Firefox browser.
4. In Play mode, click on the VR button at the bottom right hand corner.
5. Scene will be rendered in the Oculus Rift headset using the WebVR technology.

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CoSpaces Edu on the Google Daydream

The Google Daydream-compatible app is currently in development.

There is no exact timeline yet for this release.

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CoSpaces Edu with the AR mode

The content created in CoSpaces Edu can be experienced in AR using the latest smartphones or tablets with AR Core (Android phones) or AR Kit (i-Phones) and the CoSpaces Edu mobile app. Check all AR supported iOS devices. and AR supported Android devices.

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CoSpaces Edu on the MERGE Cube

The MERGE Cube mode enables projecting CoSpaces Edu creations onto the MERGE Cube. To create your own content for the MERGE Cube in CoSpaces Edu, you'll need to the CoSpaces Edu MERGE Cube add-on. Learn more: here.